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Channel: Game Manual – 0 A.D.
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9. Combat

Types of Combat Units With a few exceptions, all combat units belong to one of these types: Infantry: Warriors fighting on foot, with swords, bows and arrows, etc., Cavalry: Warriors on horseback,...

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8. Technologies and Phases

Technologies Technologies, or techs, are economic or military bonuses that can be “researched” (bought) for resources at designated buildings. Hover over the technology buttons to learn about the costs...

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7. Dynamic Territories

Most buildings can only be built within your own territory, marked by colored borders on the ground. Players can expand their territory by constructing buildings near their borders. (Some types of...

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6. Exploring the Map

Shroud of Darkness You begin with only a small portion of the map revealed to you; The rest is covered in black. This black cover is called the Shroud of Darkness, and it may be hiding your enemies’...

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5. Working with Units

Units in 0 A.D. can be placed on a continuum from “civilian-only”, which are almost exclusively used for accumulating resources, to “military-only”, which can only fight. In the middle, the game...

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4. Training Units

Most buildings in 0 A.D. can train (create) units. If you select a building, you can see in the bottom right panel what types of units can be trained at that building, and how much each type costs....

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3. Gathering Resources

The sum of all resources on the map is limited. These resources can be gathered in several ways: Food: Foraging from bushes and certain trees; Hunting certain wild animals or slaughtering livestock,...

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2. User Interface Basics

The following inputs affect what happens on screen: Selecting objects: Left-click to select an object, such as a building or a unit. (Notice an outline appears on the ground at the base of the...

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1. Game Objectives and Rules

In a nutshell, in 0 A.D., you start out with three things: Buildings, such as civic centers, Units, such as female citizens and male soldiers, that you can move around the map and use to gather...

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Table of Contents

Edit 2018-09-09: This content may be outdated. We hope to make a new website soon, which will be easier to maintain. 1. Game Objectives and Rules 2. User Interface Basics 3. Gathering Resources 4....

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